Tag Archives: walking dead

ZOMBIE PREPPERS – Using zombies to teach science and medicine

With my colleague Greg Tinkler, I spent an afternoon last week at a local public library talking to kids about zombies:

The Zombie Apocalypse is coming. Will you be ready? University of Iowa epidemiologist Dr. Tara Smith will talk about how a zombie virus might spread and how you can prepare. Get a list of emergency supplies to go home and build your own zombie kit, just in case. Find out what to do when the zombies come from neuroscientist Dr. Greg Tinkler. As a last resort, if you can’t beat them, join them. Disguise yourself as a zombie and chow down on brrraaaaiiins, then go home and freak out your parents.

Why zombies? Obviously they’re a hot topic right now, particularly with the ascendance of The Walking Dead. They’re all over ComicCon. There are many different versions so the “rules” regarding zombies are flexible, and they can be used to teach all different kinds of scientific concepts–and more importantly, to teach kids how to *think* about translating some of this knowledge into practice (avoiding a zombie pandemic, surviving one, etc.) We ended up with about 30 people there: about 25 kids (using the term loosely, they ranged in age from maybe age 10 to 18 or so) and a smattering of adults. I covered the basics of disease transmission, then discussed how it applied to a potential “zombie germ,” while Greg explained how understanding the neurobiology of zombies can aid in fleeing from or killing them. The kids were involved, asked great questions, and even taught both of us a thing or two (and gave us additional zombie book recommendations!)

For infectious diseases, there are all kinds of literature-backed scenarios that can get kids discussing germs and epidemiology. People can die and reanimate as zombies, or they can just turn into infected “rage monsters” who try to eat you without actually dying first. They can have an extensive incubation period, or they can zombify almost immediately. Each situation calls for different types of responses–while the “living” zombies may be able to be killed in a number of different ways, for example, reanimated zombies typically can only be stopped by destroying the brains. Discussing these situations allows the kids to use critical thinking skills, to plan attacks and think through choice of weapons, escape routes and vehicles, and consider what they might need in a survival kit.

Likewise, zombie microbes can be spread through biting, through blood, through the air, by fomites or water, even by mosquitoes in some books. Agents can be viral, bacterial, fungal, prions or parasitic insect larvae (or combinations of those). Mulling on these different types of transmission issues and asking simple questions:

“How would you protect yourself if infection was spread through the air versus only spread by biting?”

“How well would isolation of infected people work if the incubation period is very long versus very short?”

“Why might you want to thoroughly wash your zombie-killing arrows before using them to kill squirrels, which you will then eat?” (ahem, Daryl)

can open up avenues of discussion into scientific issues that the kids don’t even realize they’re talking about (pandemic preparedness, for one). And the great thing is that these kids are *already experts* on the subject matter. They don’t have to learn about the epidemiology of a particular microbe to understand disease transmission and prevention, because they already know more than most of the adults do on the epidemiology of zombie diseases–the key is to get them to use that knowledge and broaden their thinking into various “what if” situations that they’re able to talk out and put pieces together.

It can be scary going to talk to kids. Since this was a new program, we didn’t know if anyone would even show up, or how it would go over. Greg brought a watermelon for some weapons demonstrations (household tools only–a screwdriver, hammer and a crowbar, no guns or Samurai swords) which was a big hit. Still, I realize many scientists are more comfortable talking with their peers than with 13-year-olds. Talking about something a bit ridiculous, like an impending zombie apocalypse, can lessen anxiety because it takes quite a lot of effort to be boring with that type of subject matter; it’s entertaining; and kids will listen. And after all, what you don’t know, might eat you.

10 Essentials for Surviving the Zombie Apocalypse: A Practical Guide

In many ways, vampires and zombies are two sides to the same coin. Both are undead. Both spread their condition through bites. Both have specific methods in which they can be killed. But vampires are the patricians of the undead with fussy European accents, bright sparkly skin, cheerleader girlfriends, tailored suits, and slinky party dresses. Zombies, on the other hand, are strictly blue-collar and, I daresay, typically American. They roam the streets, disheveled, dispossessed, homeless. They are the middle class, marginalized into oblivion.

Taken singly, zombies are slow, idiotic, and relatively easy to kill. Laughable, even, with their witless drive and ungainly movements. One zombie? Destroy the brain, drop the shambler. But collectively, zombies are an inexorable force, knocking down chain-link fences, busting through windows, treating your neighbors like bowls of spinach dip. They’re the ultimate union. And their collective bargaining powers can’t be legislated away.

To survive the zombie apocalypse, you’re going to need a plan. Survival means you’re going to have to accept the blue-collar ethos that the zombies embody. Time to roll up your sleeves, put on your best Mike Rowe face, and get ready to do some dirty work. In no particular order, here are 10 essential items for surviving the zombie apocalypse. For a more in depth exploration into zombie apocalypse survival techniques and items, feel free to check out This Dark Earth, my zombie survival treatise-cum-novel. Wait. Not a cum-novel. Strike that last bit. Sheesh, you people.

1. Running Shoes
There’s a reason they’re called the walking dead. They don’t jog. They definitely don’t sprint. And if you’re in reasonably good shape, heart and lungs and brains in working order (in addition to being absolutely scrumptious), once the dead rise you’ll be getting a hellacious cardio workout. Good shoes are essential.
The world’s gone horribly pear-shaped and there’s shamblers toddling about everywhere, including the aisles of your local Whole Foods. Keep some granola bars handy. They’ll give you the burst of energy you need to scale the side of the building from the fifth floor to the roof, make the flying leap over to the fire escape. Also, just because the world has ended doesn’t mean you need to forget about having enough fiber in your diet.
Bet you thought I was going to say shotgun, didn’t you? Nope. Firing a gun in any semi-populated area after Zombieggedon is tantamount to ringing a big-ass dinner bell. What you need is a good old headknocker for up close wetwork. Up close and personal zombie disposal without drawing a crowd of shamblers.

Headknockers come in a variety of shapes and sizes. You can find one in every garage, every toolbox in America. A hammer, a hatchet, a crowbar, a two-by-four. A Louisville slugger. Destroy the brain and you’re good to go. Big plus: relatively quiet and no need to reload.

They secrete fluids from the mouth, the nose. Goo pours from their eyes and ears and other orifices. And that’s just the living homo sapiens. Zombies are a bajillion times worse and absolutely teeming with bacteria. You’ll need some wet-naps for cleaning up after a good session of ooey-gooey headknocking.
The Surgeon General recommends six to eight cups of water a day, on average. But since you’re gonna be running, jumping, climbing, and screaming all day long, you’ll probably need more. Get used to drinking from toilets.
Let’s face it. America is fat and only getting fatter. I’m just ballparking numbers here, but let’s say the average American weighs 170 pounds. So, New York is gonna have… Let’s see, 9 million times 170… New York’s gonna have 1,530,000,000 pounds of rotting human flesh sashaying about. That’s a billion and a half to you and me. You’re gonna want to sprinkle some Old Spice on your bandana and wrap it around your face to help with the stench.
Remember that leather jacket you got back in 1997 after browsing through a J. Crew catalog? I want you to dig that sucker out of the back of the closet and try to bite a hole in it. I’ll wait. See? It’s hard to bite through, isn’t it? When the zombies rise, you’ll want some good work gloves and a leather jacket. Dungarees. Steel-toed boots for stomping on zed skulls (if you’ve switched from running to last stand mode). A little leather can give you the protection you need when dealing with a onesy or twosy. A little protection can give you enough time for your buddy to brain Mr. Chompers while he’s gnawing on your forearm.

Any more zombies than two, your best bet is hunching over in a protective ball, placing your head between your legs and giving your gluteus maximus one last smooch in thanks for all the good times.

If you have Kevlar motorcycle gear, in addition to looking cool, you’re freaking gold, hombre.

Wal-Mart? Target? The mall? Whatever you do, don’t go to a large retail outlet in hopes of living out your Dawn of the Dead consumer fantasy. That’s where stupid people go, and stupid people usually become zombies. They’re halfway there, after all. Nope, what you need to find is a defensible building, hopefully brick, with few windows. Old WPA buildings, dams, power stations, water treatment plants. Anywhere that the government might’ve beefed up security after 911. Get yourself to a defensible position first! Worry about food and water later.
You’ve been bitten by the dead girl in the garage – Of course she didn’t need your help! She was just hungry for living flesh! – and you don’t have much time left before your husband starts resembling a talking sirloin steak. You’re gonna have to take yourself out, I’m afraid. You’ll want a large enough caliber to make sure your noggin is vaporized. Place the barrel on your soft palette, pointing toward the ceiling, and give it a squeeze. Your loved ones will thank you for not having to shoot you themselves. Well, some of them, anyway.
You’ve done it! You’ve reached safety, if only for a while. Now you need to reaffirm your humanity after all the running, screaming, headknocking, and death. Hopefully, along the way, you’ve run into another survivor with great abs and a canny ability to assess any situation. Best way to reaffirm your humanity? Sex. That’s right. Bow-chicka-bow. Life affirming, mind blowing sex.

Unless you’re into the weird stuff.

ZOMBIE HISTORY – The Plague That Is Zombies

‘I hereby resolve to kill every vampire in America” writes the young Abraham Lincoln in the best-selling 2010 novel “Abraham Lincoln: Vampire Hunter.” Honest Abe doesn’t quite make good on his promise, and the grim results are all around us. Today, vampires spring from the shadows of our popular culture with deadening regularity, from the Anne Rice novels to the Twilight juggernaut to this year’s film adaptation about the ghoul-slaying Great Emancipator. Lately we’ve also endured a decadelong bout with the vampire’s undead cousin, the zombie, who has stalked films from “28 Days Later” to “Resident Evil” (the next sequel of which is due out this fall) and the popular TV show “The Walking Dead.”

Purists will hold forth on the differences between vampire and zombie, but the family resemblance is unmistakable. Both are human forms seized by an animal aggression, which manifests itself in an insatiable desire to feed on the flesh of innocents. (Blood, brains, whatever; it’s a matter of taste.) Moreover, that very act of biting, in most contemporary versions of both myths, transforms the victims into undead ghouls themselves.

Our vampires and zombies (as well as such poor relations as werewolves) all serve as carriers for vaguely similar saliva-borne infections. These mythical contagions are especially odd because they have so few analogues in the natural world. Indeed, there is really only one: the rabies virus.

A fatal infection of the brain, rabies is particularly devastating to the limbic system, one of the most primitive parts of the brain. Fear, anger and desire are hijacked by the virus, which meanwhile replicates prolifically in the salivary glands. The infected host, deprived of any sense of caution, is driven to furious attack and sometimes also racked with intense sexual urges. Today we know that most new diseases come from our contact with animal populations, but with rabies this transition is visible, visceral, horrible. A maddened creature bites a human, and some time later, the human is seized with the same animal madness.

Known and feared for all of human history—references to it survive from Sumerian times—rabies has served for nearly as long as a literary metaphor. For the Greeks, the medical term for rabies (lyssa) also described an extreme sort of murderous hate, an insensate, animal rage that seizes Hector in “The Iliad” and, in Euripides’ tragedy of Heracles, goads the hero to slay his own family. The Oxford English Dictionary documents how the word “rabid” found similar purchase in English during the 17th century, as a term of illness but also as a wrenching state of agitation: “rabid with anguish” (1621), “rabid Griefe” (1646).

The roots of the vampire myth stretch back nearly as far. Tales of vampire-like creatures, formerly dead humans who return to suck the blood of the living, date to at least the Greeks, before rumors of their profusion in Eastern Europe drifted westward to capture the popular imagination during the 1700s.

In its original imagining, though, the premodern vampire differed from today’s in one crucial respect: His condition wasn’t contagious. Vampires were the dead, returned to life; they could kill and did so with abandon. But their nocturnal depredations seldom served to create more of themselves.

All that changed in mid-19th century England—at the very moment when contagion was first becoming understood and when public alarm about rabies was at its historical apex. Despite the fact that Britons were far more likely to die from murder (let alone cholera) than from rabies, tales of fatal cases filled the newspapers during the 1830s. This, too, was when the lurid sexual dimension of rabies infection came to the fore, as medical reports began to stress the hypersexual behavior of some end-stage rabies patients. Dubious veterinary thinkers spread a theory that dogs could acquire rabies spontaneously as a result of forced celibacy.

Thus did rabies embody the two dark themes—fatal disease and carnal abandon—that underlay the burgeoning tradition of English horror tales. Britain’s first popular vampire story was published in 1819 by John Polidori, formerly Lord Byron’s personal physician. The sensation it caused was due largely to the fact that its vampire, a self-involved, aristocratic Lothario, distinctly resembled the author’s erstwhile employer.

But Polidori’s Byronic ghoul only seduced and killed. It took until 1845, with the appearance of James Malcolm Rymer’s serialized horror story “Varney the Vampire,” for the vampire’s bite to become a properly rabid act of infection. For the first time readers were invited to linger on the vampire’s teeth, which protrude “like those of some wild animal, hideously, glaringly white, and fang-like.” And at the long tale’s end, Varney’s final victim (a girl named Clara) is herself transformed into a vampire and has to be destroyed in her grave with a stake.

Both these innovations carried over into the most important vampire tale of all, Bram Stoker’s “Dracula.” In Stoker’s hands, the vampire becomes a contagious, animalistic creature, and his condition is properly rabid. It is a lunge too far to claim (as one Spanish doctor has done in a published medical paper) that the vampire myth derived literally from rabies patients, misunderstood to be the walking dead. But it is clear that this central act of undead fiction—the bite, the infection, the transferred urge to bite again—has rabies knit into its DNA.

Over time, the vampire’s contagion infected his undead cousin, too. The original zombie myth, as it derived from Haitian lore, also involved the dead brought back to kill, but again without contagion—an absence that carried over to Hollywood’s earliest zombie flicks. In this and many other regards, the most influential zombie tale of the 20th century was nominally a vampire tale: Richard Matheson’s 1954 novel “I Am Legend,” whose marauding hordes of contagious “vampires,” victims of an apocalyptic infection, set the whole template for what we now think of as the standard zombie onslaught.

Since then, as Hollywood has felt the need to conjure ever more frightening cinematic menaces, the zombie has if anything grown increasingly rabid. The antagonists in Matheson’s novel can, at times, carry on an intelligent conversation with a normal human. By the 2007 film adaptation, starring Will Smith, the infected are howling, lunging, senselessly hateful animals inside a human form. Danny Boyle, the director of “28 Days Later,” has said outright that he modeled his zombie virus on rabies. But even if he hadn’t consciously done so, the name he gave that virus—”Rage”—already draws its power from the same centuries-old supply.

Westerners don’t have much cause to fear death from rabies these days. Thanks to the availability of vaccine, human fatalities in the U.S. have dropped to a handful per year; Britain got rid of the virus entirely in 1902, succeeding in just the sort of national eradication project that apparently stymied the vampire-slaying Abraham Lincoln. Yet the infected bite, the human turned animal aggressor, menaces us as often as ever on our flat screens and nightstands.

Rabies itself may be a distant concern, but the rabid idea, like Varney the vampire, still has teeth—and it still succeeds in spreading itself.

THE WALKING DEAD – SEASON 3 COMIC CON TRAILER

Z.E.R.O. (Zombie Extermination, Research and Operations) Kit by OpticsPlanet

Imagine: You half-hear a low, guttural sound from outside as you lay sleeping. You figure it’s just your stomach after too much delicious Mexican food…image but a sudden thud on the outside wall of the house shakes you from a peaceful slumber. Deep within the primal centers of your brain, you realize the dead have risen to claim our once-peaceful realm. What do you do? What do you need?Z.E.R.O. Zombie Kit The dead have risen, and they’ve returned as something different. Those you were once closest to now hunger for your flesh, and possibly the Mexican food you had for dinner.

There is no room for error when dealing with the undead.Our Z.E.R.O. (Zombie Extermination, Research and Operations) Kit takes into account all the different aspects of surviving the looming zombie apocalypse. When the undead hordes rise from their shallow graves to wreak havoc on all decent civilization, you’ll need to both fight back (Extermination), and find a cure (Research).

Always be prepared. In the new zombie world you can be king of the hill, or the tastiest treat in town.

Life Post Zombie Apocalypse is Harsh…Survive it!

First, as in any disaster, whether it is a hurricane, blizzard, alien invasion or giant lizard attack, you need basic survival gear. Fighting back will be necessary as well, but you have to survive the elements and everyday hazards before you can mount an offensive.

Stanley First AidStanley First Aid treats bite wounds, scratches & more.

You’re sure to get a few cuts and bruises along the way so you need good first aid. The Stanley Personal Protection Large First Aid Kit will help you stop bleeding and take care of other wounds in no time. Zombies don’t have the best eyesight, but their sense of smell is on par with a bloodhound’s. There’s no scent as irresistibly alluring as blood, so make sure you clean and dress wounds when they happen. In addition to keeping zombie hordes from tracking you, treating wounds will prevent infection.

BlackHawk SOLAG GlovesPunching zombies is the most fun you can have, but only with BlackHawk SOLAG Gloves.

Preventing scrapes is the best way to keep blood from attracting zombies, so covering exposed skin with protective gear is essential. Blackhawk S.O.L.A.G. Kevlar Gloves keep hands safe from normal cuts, and the reinforced stitching stops zombie teeth from ripping through flesh and turning a healthy human into the enemy. Best of all, the molded knuckle protectors let you put a hard jab straight down the gullet of a walking dead monster in the event you’re unarmed.

Don’t Lose Your Head, Don’t Miss Your Shot, and Don’t Get Lost.

5.11 Tactical Field Ops WatchWatch It! The 5.11 Tactical Watch helps you take the perfect shot and get moving fast.

Knowing your surroundings and where you’re going is essential to survival in any setting. Make sure you’re wearing the 5.11 Tactical Field Ops Watch, which not only tells time, but also has a digital compass so you know your bearings. The integrated SureShot calculator gives you shooting solutions out to 1000ft so that you don’t need to carry one when you’re taking headshots out from 300 meters to save a loved one’s life. Zombies send panic through the hearts of even the most hardened men, so let the 5.11 Tactical Watch take the guesswork out of your long distance shots.

OPMOD PVS-14 Night Vision Scope Thermal-Eye X-50 Thermal Imaging CameraThermal Vision and Night Vision will prove essential for identifying the zombie menace in darkness.

In addition to knowing where you are, seeing what’s around you will definitely help you survive when a chomping, cadaverous fiend comes for a reckoning. For late night viewing, the OPMOD PVS-14 Night Vision Scope will let you peer into the darkness. When patrolling your camp in pitch blackness you have to be absolutely certain you can see everything, but at a distance it can be difficult to differentiate between an injured human and a zombie. For this we added the Thermal-Eye X-50 Thermal Imaging Camera. As we all know, rising from the grave expels most of the heat from a zombie, leaving behind only faint warmth in the lower extremities. So if you view a stumbling figure with warm feet and a cold head, you know to take the shot. Just as the 5.11 Tactical Watch lets you calculate elevation compensation for long shots, the thermal imager helps you shoot with the confidence, knowing you’re only going to re-kill the undead.

No one survives long without batteries. People are going to loot stores for all the batteries they can find when the dead rise, so stock up now with the SureFire 123A Lithium Battery Box. Ten or twenty batteries might be nice to have, but you’re not planning on living for just a few months, you’re going to live a full lifetime. The included SureFire battery box has FOUR HUNDRED batteries. They’re going to prove to be one of the most valuable forms of currency in the post-zombie world. While we only included one box in our Z.E.R.O. Kit, you might want to pick up a couple extra, plenty for yourself and plenty for trading. Just a few boxes could make you one of the richest men in the world!

Brunton SOLARIS Portable Solar Panel Battery ChargerCombine the outstanding charging power of the Solaris with its unique ability to distract zombies.

If you do run out of batteries and need to power your kit, asolar charger can become your best friend. Zombies have many horrifying abilities, but the one thing they can’t do is blot out the sun, so when you set up the powerful Brunton SOLARIS Portable Solar Panel Battery Charger you’ll enjoy 62 watts of power, which will keep your precious electronics working long after the power grids have shut down. As a side benefit, if a zombie attacks you near the solar charger you can yell out, “Left hand on Green!” and the zombie will forget your brains and focus on completing the task given them.

SureFire Benelli Forend LightThe SureFire Benelli Forend Light for shotguns turns a regular shotgun into a Zombie Destroyer!

While the hunger for human flesh overrides nearly all zombie impulses, certain childhood memories will temporarily replace their hunger. This is a short-lived solution though, as zombiescan’t tell right from left, and the resulting frustration will send them into a rage.

Give the Undead Nightmares by Taking the Fight to Them!

Once you’ve gathered your basic survival gear together, you need to think about how you’re going to dispatch those creeping, gnawing, nearly unkillable monsters. Your rifle, shotgun and handgun (one gun will not keep you alive long) need to be enhanced for maximum zombie-slaying effectiveness.

Zombie Stopper Holographic Weapon SightThe Zombie Stopper strikes fear into the hearts of undead creatures.

Let’s start with the bread and butter of any zombie-fighter: the shotgun. Zombies are only dangerous at close range, and they often stand idly until a delicious human comes along. If you’re clearing a house at night and a zombie steps around a corner you need to see exactly what you’re shooting at, and the SureFire Benelli M1 Super 90 Forend Weaponlight provides a bright 120 lumens of light without changing your grip or weighing down your shotgun. It uses the Lithium 123A batteries from the SureFire Battery Box, so you won’t need to worry about power. It’s both super durable and powerfully bright. This will give you plenty of light to see those lifeless eyes roll back once you’ve given your zombie attacker peace.

While you need to see if a zombie is hunting you in the blackness of night, to turn the tables and go from hunted to hunter you need the absolute best in rifle scopes and red dot sights. Enter EOTech and theirZombie Stopper Holographic Weapon Sight. This red dot sight gives you an appropriately zombie-themed reticle, and placing that biohazard design on a ghoulish skull will help steel you to always take the shot without hesitation. Even if you’re using the Zombie Stopper for hunting food it will always serve as a reminder that you must be aware of your surroundings.

Little known fact: zombies love the woods. If you’re hunting deer to feed your family keep in mind that a walking creature of the night could pop out from behind any tree or bush and make a feast of your brain.

Crimson Trace Zombie Edition Laser GripDon’t rely on a non-zombie specific laser grip.

When a large herd of zombies is converging on your position you may not have time to reload your rifle or shotgun and may need to quickly transition to your sidearm. Since speed is of the essence it’s best to have a laser grip on your Glock (the best zombie-slaying handgun). The Crimson Trace Zombie Edition Laser Gripactivates with a normal grip, so you don’t need to worry about pressing a button to turn it on. Seeing the red laser on your target ensures you’ll never miss a shot.

As a side benefit, zombies are drawn to the red light in much the same way a cat is (no surprise, as zombie infection comes from a feline-human hybrid virus). If you run out of ammo you can use this red laser grip to distract the zombies and make your escape!

Browning Zombie Apocalypse KnifeZombies fear blades like cats fear dogs, and vacuum cleaners.

That brings up an important point: much like batteries, ammunition will be scarce once the zombies cause the fall of civilized society. There are a few ways to deal with this. First,knives are both an outstanding survival tool and stalwart zombie killer. Browning understands this very well, which is why they developed a Zombie Apocalypse Knife.

The seven inch blade is for precision zombie hunters who sever brain stems like ninja assassins. The drop point blade is extra strong and will hold up to all the rigors of a zombie-plagued world.

While you’ll have to learn to rely on your knife when taking on the zombie masses, shooting a rifle is still easier and willdispatch zombies at a faster rate when faced with a large group of these horrors. As ammunition is sure to run low, you’ll need a way to reload your empty cartridges.

OPMOD Battle MugThe OPMOD Battle Mug: The only cup that can take down a zombie.

RCBS has reloading gear so tough you could bash out an undead brain and continue reloading immediately. From the RCBS Pro-Melt Furnace, for re-forging your bullets, to their Progressive Press, for getting your bullets into cartridges, you’ll be all set for the next nightmarish wave.

Don’t forget that at any moment a zombie can appear, so if you’re sitting by a campfire enjoying a glass of water you may not have your knife or gun in hand. It’s best to make sure ANYTHING in your hands is tactically sound, so never drink from a regular cup. Drink from the cup of survivors and champions the world over. The OPMOD Battle Mug is a super strong cup, made from aluminum and features a crenellated base for extra zombie smashing power. You can go from thirst-quenching to death-dealing in less than .45 seconds. We tested that.

Search for a Cure or You’ll Search for a Grave.

Unfortunately, all the gear so far is simply a stop-gap as long as the zombie disease rages on. You can take down thousands or even millions of risen dead and hardly make a dent in the overall undead army. Don’t think short term when prepping for the apocalypse. If you want a safe world for your children and grandchildren you must find a cure. For this you need the best laboratory equipment.

Labnet PipettesTest, test and test Again. Three tests should do it, by then you’ll have cured the zombie disease.

We’ve included Qorpak BeakersLabnet Pipettes and aCelestron Microscope so you can take samples and study the innermost workings of zombies. The destructive nature of their cells might lead you to a better understanding of their life expectancy or how to possibly treat their symptoms so they no longer hunger for human flesh.

Properly tamed, a zombie can do the physical labor of 30 men without tiring. You will only be able to determine if a zombie can be tamed through laboratory research.

Many hours of grueling arguments, exhaustive research and bite-dodging testing went into developing the selection ofzombie survival gear below.

The Z.E.R.O. Kit also includes night vision devicessolar chargersmulti toolstactical vestssunglasses, and much more. We’ve completed all this work to give you the best chance of surviving when Death returns to Earth with hell by his side. You only need to do two things: buy the Z.E.R.O. Kit and fight for your life.

All the zombie gear in this kit is listed below so you can purchase the items separately, but remember that the kit was very carefully put together to cover all your bases. Each item you choose NOT to buy is one less day you’ll live.